Writing a Raydium sniper in Rust part 4
Writing a Raydium sniper in Rust part 4
This is part four of this series, where we are creating a Solana sniper bot for Raydium from scratch in Rust. See the first post here which includes an introduction about why we use a compiled language instead of JavaScript, as well as prerequisites and a brief introduction about me. You can find the latest GitHub source here, which will be updated with each new post.
Solana needs to be wrapped for most meme coin swaps, but is there another reason for this command?